We’re not really strangers, I recently got my hands on the WNRS Card Game and was excited to try it out. The game is advertised as an interactive adult card game and an icebreaker that allows you to deepen your existing relationships as well as create new ones. With a rating of 4.7 out of 5 and over 4,900 reviews, I was curious to see what all the fuss was about.
I have played this game a few times with different groups of friends, and I must say that it truly lives up to its promises. The questions are thought-provoking and can lead to some interesting and meaningful conversations. It’s a great way to get to know people on a deeper level and build stronger connections with those around you. I particularly enjoyed the dig deeper cards, which have some really deep and personal questions that can be quite revealing.
However, I did notice that some of the questions can be a bit awkward or uncomfortable, especially if you’re playing with people you don’t know very well. There were a few times where we had to skip over certain questions or modify them to make them more appropriate for the group. So, while this game is a great icebreaker, it might not be the best choice for certain settings or groups.
The Purpose-Driven Card Game
This card game is not just any ordinary game, it’s more than that – it’s We’re Not Really Strangers. It’s a purpose-driven movement that aims to empower meaningful connections between people. With its carefully crafted levels of questions and wildcards, the game allows players to deepen their existing relationships as well as create new ones. It’s a great icebreaker for those who find it difficult to connect with others and a fun way to get to know someone on a more personal level.
Two Ways to Play
You have two options when playing this game – Play Safe or Play to Grow. The first option allows players to stick to surface-level questions, making it a safe and comfortable experience for all players. The second option is where the game gets interesting. Players are encouraged to step out of their comfort zones and dive deeper into more personal and thought-provoking questions. This is where the real connections are made and where players can truly win the game.
WE’RE NOT REALLY STRANGERS: Easy to Play
The game’s deep and personal questions may seem daunting, but don’t let that scare you. We’re Not Really Strangers is actually really simple and easy to play. The instruction manual provided in the box gives a clear overview of how to play the game. The cards are divided into three levels: Perception, Connection, and Reflection. Each level contains 50 cards that players can draw from. The game is optimized for two players (ages 12 and up), but you can play this game with up to six people.
The Dig Deeper Cards
If you want to experience the best part of the game, the Dig Deeper cards are where it’s at. These are the cards with the most personal and thought-provoking questions. They are designed to help players reveal more about themselves and their innermost thoughts and feelings. While some may find these questions uncomfortable or too personal, they are an essential part of the game. The Dig Deeper cards are designed to help players connect with others on a deeper level and build stronger relationships.
WE’RE NOT REALLY STRANGERS: The Warning
Be prepared for any emotions that may come up while playing because the game comes with a warning: “Feelings May Arise.”.” This is because the game delves into personal and sensitive topics that may evoke strong emotions. Players are encouraged to be respectful and empathetic towards each other and to avoid judgment. The game is designed to foster meaningful connections, not to cause hurt or discomfort. It’s important to remember that the game is meant to be fun and positive, but also to respect everyone’s boundaries.
WE’RE NOT REALLY STRANGERS: Final Thoughts
In conclusion, We’re Not Really Strangers is a card game that is both enjoyable and meaningful. The game offers an opportunity for players to connect with others on a deeper level and to build stronger relationships. The game’s three levels of questions and wildcards provide a variety of ways to play, making it a versatile game that can be enjoyed by anyone. While some may find the questions uncomfortable or too personal, it’s important to remember that the game is designed to help players connect with others in a positive and meaningful way.
Pros:
- WE’RE NOT REALLY STRANGERS is an excellent icebreaker that helps to connect people and deepen relationships.
- Three carefully crafted levels of questions and wildcards allow for a fun and engaging experience for players.
- The game is optimized for two players, but can be played with up to six people, making it a versatile game for different settings.
Cons:
- Some of the questions may be too awkward for certain situations, such as playing with coworkers or in relationships that are not comfortable with vulnerability.
- There have been some complaints about typos and misprints in the card deck, which can be frustrating for players.
- The game may bring up sensitive subjects, so players should be prepared for emotional conversations.
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Conclusion
Overall, I highly recommend the WNRS Card Game for anyone looking to build stronger connections with those around them. It’s a fun and engaging way to get to know people on a deeper level. However, be aware that some of the questions may not be suitable for all groups or settings. If you’re looking for a way to break the ice and get to know people better, this game is definitely worth giving a try.
Questions & Answers:
Question: Is the game suitable for all ages?
Answer: The game is recommended for ages 12 and up, as some of the questions may be too mature for younger audiences.
Question: Can the game be played with more than six people?
Answer: The game is optimized for two players but can be played with up to six people. However, playing with larger groups may result in a less intimate experience.
Question: Is the game suitable for playing with strangers?
Answer: While the game is designed to help people connect and get to know each other, it may not be suitable for playing with complete strangers as some questions may be too personal for comfort.